Battery – 10/11 (End) and Series Review

battery-10-11-1There was a little glitch with the subtitles for Battery (hopefully not a sign of future troubles for the Amazon-NoitaminA partnership), causing the penultimate episode’s release to be delayed several days.  I’m not that wild about Amazon’s subs to begin with (“-san” really doesn’t translate to “Mr.” when we’re talking about sempai and kouhai among schoolboys, as an example) but I’d be lying if I said the translations were the biggest problem with this series.  And given how sky-high my expectations for it were going into the season, that’s rather disappointing.

battery-10-11-2Post-mortems are always a dodgy proposition when it comes to anime, because none of us were there when the decisions were being made at the production meetings and the like.  Maybe the odd-couple partnership between Mochizuki Tomomi’s minimalist directorial style and Asano Atsuko’s more histrionic writing was destined to cause problems.  Maybe the novels were too long to be adapted into an 11-episode series.  Maybe there’s something lacking in the source material itself that Mochizuki just wasn’t able to fill in.  But whatever the reason, in the end Battery just wasn’t everything it could have been – and looked like it was going to be at the halfway point.

battery-10-11-3The closing arc surrounds the pickup game (that’s effectively what it is) Between Nitta and Yokote Middle School.  Which, if you think about it, seems like an odd place to conclude a baseball series.  This isn’t an official game, and the main dramatic impetus for it is a rivalry between Takumi and a character (Kadowaki) who we didn’t even meet till halfway through the series.  There’s an overblown quality to this whole rivalry, especially where Shun is involved (he pretty much defines the term as a character), which makes it hard to feel fully vested in this game and its eventual outcome.

battery-10-11-4Battery does keep teasing us with tastes of the themes that once seemed as if they would drive the series – Takumi’s relationship with his family, especially his brother.  His clash with a society that doesn’t take well to too much individuality and braggadocio, especially in its children.  But they’re only tastes, never full meals – and that’s the real problem here.  There’s certainly enough interesting material in this premise and these characters to give us a fascinating series, but that’s not the show Mochizuki ended up making (again, whether that’s a function of the source material I don’t know).

battery-10-11-5The game itself continues this trend, with the final episode giving us only about an inning of it.  The rest is dedicated to build-up, with a good chunk of that once again focused on Shun and Shuugo and their strange waltz of coltish love-hate.  It’s all very odd – almost if the eleven eps we got were a slice of a planned four-cour show that was cut off at the knees.  I’m not sure I’ve ever seen a series with so many unrealized plotlines and so much time spent on ones that ween’t introduced until well into the second half of its run.  Again, not having read the novels it’s hard to know whether that’s a function of the material or the way it was adapted.

battery-10-11-6In the end I suppose it doesn’t really matter which it is – the anime has to be judged on its own terms, and I think in all fairness it has to be judged as largely unsuccessful.  I robustly disagreed with the poor ratings Battery was receiving after five or six episodes, because I thought there were some really good things happening here.  But what I’m left with is a sense of puzzlement over what the goals of the series are.  Why does this story exist – what was its purpose in life?  I don’t see a larger message here if one wants to view Battery symbolically – just the nascent flowerings of several interesting themes about Japanese society – and if one takes it strictly on the narrative, I don’t see how anyone could argue that the storytelling remotely finished the job.

battery-10-11-7So, for the second season in a row we have a highly-anticipated series (Bungou Stray Dogs being the other) that failed to live up to the pedigree.  Fortunately both Spring and Summer had enough backup to end up as solid seasons anyway, but given all the reasons to feel optimistic about Battery – Mochizuki-sensei, NoitaminA, award-winning baseball source material – it still hurts a fair bit.  I liked so much about the early episodes, and there was so much potential in the relationships the series never explored (Takumi and Seiha, Takumi and Go) and the themes it only touched on that I feel like Battery could have been really special.  In a funny sort of way, the OP and both EDs told a more interesting story in 90 seconds than the main narrative did in 11 episodes – I wish they’re been an accurate reflection of what the focus of this series was going to be.

ED Sequence:




  1. And all that buildup for the game to be “concluded” with just a couple of seconds at the end of the ED. I’m all for not spoon-feeding the audience, but this was just ridiculous.

    This series did have a great start, but barely made it’s way anywhere at the second half. I read the Wikipedia entry of the live-action movie based on the same source novel, and it appears that they forced to put elements of the overall story here, (e.g. there really is more to Seiha’s presence in the game). Obviously, that didn’t work.

  2. Y

    I don’t think I’ve felt this much disappointment towards an anime in a while.
    Around the time with the introduction of Shun, the entire story dissolved into an incoherent mess. The characters all seemed to be talking in code (what the hell was Kadowaki’s talk with Takumi about? ), and it didn’t help that they all seemed glum and sullen. It’s as if Takumi had gotten over himself but transmitted all that negativity to the rest of the cast. I stuck through the remaining episodes purely out of hope for a good conclusion, so when I saw the talking baseball at the beginning of the last episode it really struck a nerve (are you —-ing kidding me).

    The sad thing is that this anime really casts the original material in doubt. The plot-cramming aside, the unrealistic dialogue (is there some kind of cultural gap that’s preventing me from understanding this story) and drama really made me wonder how exactly did all this come from an award-winning novel. I also really want to ask: What was the point of all this?

  3. I’ll be honest… I didn’t even realize that was the end. LOL

  4. g

    This is the end? Really?! I don’t know how to rate it or what to think about it, except “What it wanted to tell me and what it was all about, honestly?”. I’ve really thought it will be a compelling drama (but in a very cameral way), the next surefire hit on NoitaminA block. Eh… You and everybody else in comments have said everything there was to say about it. The wasted potential always hurts the most.

  5. o

    Did they maybe think they had more episodes to tell the story, and found out halfway through they didn’t? The plot actually got lost somewhere, which was quite sad. (And then I watched the end of Rewrite, which just left me confused….)

  6. There’s no way there was ever any question of how long the series would be. This is NoitaminA, 11 eps is pretty standard.

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